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deep-rlAAMAS
2023
Filippos Christianos, Georgios Papoudakis, Stefano V. Albrecht
Pareto Actor-Critic for Equilibrium Selection in Multi-Agent Reinforcement Learning
AAMAS Workshop on Optimization and Learning in Multiagent Systems, 2023
Abstract | BibTex | arXiv
AAMASdeep-rlmulti-agent-rl
Abstract:
This work focuses on equilibrium selection in no-conflict multi-agent games, where we specifically study the problem of selecting a Pareto-optimal equilibrium among several existing equilibria. It has been shown that many state-of-the-art multi-agent reinforcement learning (MARL) algorithms are prone to converging to Pareto-dominated equilibria due to the uncertainty each agent has about the policy of the other agents during training. To address suboptimal equilibrium selection, we propose Pareto Actor-Critic (Pareto-AC), an actor-critic algorithm that utilises a simple property of no-conflict games (a superset of cooperative games with identical rewards): each agent can assume the others will choose actions that will lead to a Pareto-optimal equilibrium. We evaluate Pareto-AC in a diverse set of multi-agent games and show that it converges to higher episodic returns compared to alternative MARL algorithms, as well as successfully converging to a Pareto-optimal equilibrium in a range of matrix games.
@inproceedings{christianos2023pareto,
title={Pareto Actor-Critic for Equilibrium Selection in Multi-Agent Reinforcement Learning},
author={Filippos Christianos and Georgios Papoudakis and Stefano V. Albrecht},
booktitle={AAMAS Workshop on Optimization and Learning in Multiagent Systems},
year={2023}
}
Adam Michalski, Filippos Christianos, Stefano V. Albrecht
SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning
AAMAS Workshop on Multiagent Sequential Decision Making Under Uncertainty, 2023
Abstract | BibTex | arXiv | Code
AAMASdeep-rlmulti-agent-rl
Abstract:
There is a lack of standard benchmarks for Multi-Agent Reinforcement Learning (MARL) algorithms. The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game, StarCraft II. Thus, SMAC is computationally expensive and requires knowledge and the use of proprietary tools specific to the game for any meaningful alteration or contribution to the environment. We introduce SMAClite -- a challenge based on SMAC that is both decoupled from Starcraft II and open-source, along with a framework which makes it possible to create new content for SMAClite without any special knowledge. We conduct experiments to show that SMAClite is equivalent to SMAC, by training MARL algorithms on SMAClite and reproducing SMAC results. We then show that SMAClite outperforms SMAC in both runtime speed and memory.
@inproceedings{michalski2023smaclite,
title={SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning},
author={Adam Michalski and Filippos Christianos and Stefano V. Albrecht},
booktitle={AAMAS workshop on Multiagent Sequential Decision Making Under Uncertainty (MSDM)},
year={2023}
}
Lukas Schäfer, Oliver Slumbers, Stephen McAleer, Yali Du, Stefano V. Albrecht, David Mguni
Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning
AAMAS Workshop on Adaptive and Learning Agents, 2023
Abstract | BibTex | arXiv
AAMASmulti-agent-rldeep-rl
Abstract:
Cooperative multi-agent reinforcement learning (MARL) requires agents to explore to learn to cooperate. Existing value-based MARL algorithms commonly rely on random exploration, such as ϵ-greedy, which is inefficient in discovering multi-agent cooperation. Additionally, the environment in MARL appears non-stationary to any individual agent due to the simultaneous training of other agents, leading to highly variant and thus unstable optimisation signals. In this work, we propose ensemble value functions for multi-agent exploration (EMAX), a general framework to extend any value-based MARL algorithm. EMAX trains ensembles of value functions for each agent to address the key challenges of exploration and non-stationarity: (1) The uncertainty of value estimates across the ensemble is used in a UCB policy to guide the exploration of agents to parts of the environment which require cooperation. (2) Average value estimates across the ensemble serve as target values. These targets exhibit lower variance compared to commonly applied target networks and we show that they lead to more stable gradients during the optimisation. We instantiate three value-based MARL algorithms with EMAX, independent DQN, VDN and QMIX, and evaluate them in 21 tasks across four environments. Using ensembles of five value functions, EMAX improves sample efficiency and final evaluation returns of these algorithms by 53%, 36%, and 498%, respectively, averaged all 21 tasks.
@inproceedings{schaefer2023emax,
title={Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning},
author={Lukas Schäfer and Oliver Slumbers and Stephen McAleer and Yali Du and Stefano V. Albrecht and David Mguni},
year={2023},
booktitle={AAMAS Workshop on Adaptive and Learning Agents (ALA)},
}
Callum Tilbury, Filippos Christianos, Stefano V. Albrecht
Revisiting the Gumbel-Softmax in MADDPG
AAMAS Workshop on Adaptive and Learning Agents, 2023
Abstract | BibTex | arXiv | Code
AAMASmulti-agent-rldeep-rl
Abstract:
MADDPG is an algorithm in multi-agent reinforcement learning (MARL) that extends the popular single-agent method, DDPG, to multi-agent scenarios. Importantly, DDPG is an algorithm designed for continuous action spaces, where the gradient of the state-action value function exists. For this algorithm to work in discrete action spaces, discrete gradient estimation must be performed. For MADDPG, the Gumbel-Softmax (GS) estimator is used -- a reparameterisation which relaxes a discrete distribution into a similar continuous one. This method, however, is statistically biased, and a recent MARL benchmarking paper suggests that this bias makes MADDPG perform poorly in grid-world situations, where the action space is discrete. Fortunately, many alternatives to the GS exist, boasting a wide range of properties. This paper explores several of these alternatives and integrates them into MADDPG for discrete grid-world scenarios. The corresponding impact on various performance metrics is then measured and analysed. It is found that one of the proposed estimators performs significantly better than the original GS in several tasks, achieving up to 55\% higher returns, along with faster convergence.
@inproceedings{tilbury2023revisitingmaddpg,
title={Revisiting the Gumbel-Softmax in MADDPG},
author={Callum Tilbury and Filippos Christianos and Stefano V. Albrecht},
year={2023},
booktitle={AAMAS Workshop on Adaptive and Learning Agents (ALA)},
}
Alain Andres, Lukas Schäfer, Esther Villar-Rodriguez, Stefano V. Albrecht, Javier Del Ser
Using Offline Data to Speed-up Reinforcement Learning in Procedurally Generated Environments
AAMAS Workshop on Adaptive and Learning Agents, 2023
Abstract | BibTex | arXiv
AAMASdeep-rl
Abstract:
One of the key challenges of Reinforcement Learning (RL) is the ability of agents to generalise their learned policy to unseen settings. Moreover, training RL agents requires large numbers of interactions with the environment. Motivated by the recent success of Offline RL and Imitation Learning (IL), we conduct a study to investigate whether agents can leverage offline data in the form of trajectories to improve the sample-efficiency in procedurally generated environments. We consider two settings of using IL from offline data for RL: (1) pre-training a policy before online RL training and (2) concurrently training a policy with online RL and IL from offline data. We analyse the impact of the quality (optimality of trajectories) and diversity (number of trajectories and covered level) of available offline trajectories on the effectiveness of both approaches. Across four well-known sparse reward tasks in the MiniGrid environment, we find that using IL for pre-training and concurrently during online RL training both consistently improve the sample-efficiency while converging to optimal policies. Furthermore, we show that pre-training a policy from as few as two trajectories can make the difference between learning an optimal policy at the end of online training and not learning at all. Our findings motivate the widespread adoption of IL for pre-training and concurrent IL in procedurally generated environments whenever offline trajectories are available or can be generated.
@inproceedings{andres2023using,
title={Using Offline Data to Speed-up Reinforcement Learning in Procedurally Generated Environments},
author={Andres, Alain and Schäfer, Lukas and Villar-Rodriguez, Esther and Albrecht, Stefano V. and Del Ser, Javier},
booktitle={AAMAS Workshop on Adaptive and Learning Agents (ALA)},
year={2023}
}
2022
Lukas Schäfer, Filippos Christianos, Josiah P. Hanna, Stefano V. Albrecht
Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration
International Conference on Autonomous Agents and Multi-Agent Systems, 2022
Abstract | BibTex | arXiv | Code
AAMASdeep-rlintrinsic-reward
Abstract:
Intrinsic rewards can improve exploration in reinforcement learning, but the exploration process may suffer from instability caused by non-stationary reward shaping and strong dependency on hyperparameters. In this work, we introduce Decoupled RL (DeRL) as a general framework which trains separate policies for intrinsically-motivated exploration and exploitation. Such decoupling allows DeRL to leverage the benefits of intrinsic rewards for exploration while demonstrating improved robustness and sample efficiency. We evaluate DeRL algorithms in two sparse-reward environments with multiple types of intrinsic rewards. Our results show that DeRL is more robust to varying scale and rate of decay of intrinsic rewards and converges to the same evaluation returns than intrinsically-motivated baselines in fewer interactions. Lastly, we discuss the challenge of distribution shift and show that divergence constraint regularisers can successfully minimise instability caused by divergence of exploration and exploitation policies.
@inproceedings{schaefer2022derl,
title={Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration},
author={Lukas Schäfer and Filippos Christianos and Josiah P. Hanna and Stefano V. Albrecht},
booktitle={International Conference on Autonomous Agents and Multiagent Systems (AAMAS)},
year={2022}
}